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Question by TheSorm · Apr 26, 2016 at 08:58 PM · prefabsefficient

Wich way is better?

I have a game with 9 granate types with different scripts, models and materials but the same functionality. I don't know if it's better to put them in to 9 different prefabs or to create 1 prefab and put a script on it what say what kind of granate that is and attach the right script material and so on on it. Ich way is more accurate and more efficient ?

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Answer by Pharaoh_ · Apr 26, 2016 at 09:08 PM

Definitely the second. It actually follows the principle of coding new types through inheritance. If you want to create more types of t$$anonymous$$s prefab, you simply create a material and attach the proper mesh (for t$$anonymous$$s I'd go with a Dictionary by the way). Plus, faster building time!

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avatar image TheSorm · Apr 27, 2016 at 10:12 AM 0
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Ok so i create 1 prefab and put a script on it who know what granite type it is and than the script attach the right material mesh and granite function script ?

avatar image Pharaoh_ TheSorm · Apr 27, 2016 at 11:42 AM 1
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Yeah! So, create your prefab somewhere and attach a script on it. At the Start() method of this script, you can call a method that takes a string as a parameter. Then, load from your resources folder the material and the mesh with the same string as a name, access the renderer component and apply the new mesh/material.

Ideally, you should use Object Pooling to prevent loading from the Resources folder all the time.

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