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Question by Eugenius · Apr 27, 2016 at 01:31 PM · androiduiprofileruser interfacescroll

[UI] Profiler scroll rect

Hi everyone,

I've been working on my game for a while and it's almost done so I started checking various "micro-problems", one of which is that the game seems to launch fairly hard on an Android device (I was expecting something less than 10 seconds for a UI-only game with no physics).

I've started looking into the profiler and I saw the ScrollRect.LateUpdate() is what's causing most of my launch spikes:

alt text

I then figured that "hey, I have 4 or 5 scroll rects, let's just stop all of them and see how much faster it goes". Surprise, not at all - because when running the profile with all my scroll rects turned off, this happens:

alt text

If anyone knows what Canvas.SendWillRenderCanvases() does or how it can be simplified, let me know.

Thanks in advance!

scroll-rect-1.png (104.9 kB)
what-now.png (99.9 kB)
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avatar image Eugenius · Apr 28, 2016 at 11:24 AM 0
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So, I went into "Deep Profile" and I noticed that what takes the longest at game launch is Text.UpdateGeometry() --> 85ms // that's ~1/4 of the whole loading time which seems crazy for me.

Does anyone know what can be done to lower this value? I'm currently using the UI.Text component with a ASCII (default set) font.

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