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Question by amd2010 · Apr 28, 2016 at 08:47 AM · normalmap

about the bump effect

Hi

I have a small 3d object. I have this issue in 3d max also. I have defuse map and normal map for the roof texture. when I render from 3d max its flat. same thing happen in unity engine. How to I resolve this problem. as a example I will attach the screenshot on 3d max view. but same thing will happen in unity. please tell me how to fix this one.alt text

bumpmap.jpg (132.7 kB)
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avatar image Namey5 · Apr 28, 2016 at 09:39 AM 0
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Please include more information, especially about the Unity issue as this is the Unity website. What shader are you using, have you imported the textures properly, etc.

avatar image amd2010 Namey5 · Apr 28, 2016 at 10:06 AM 0
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I used the standard material on unity. in unity also I can see that kind of view . thats why I attached that screenshot.

avatar image Namey5 amd2010 · Apr 28, 2016 at 10:57 AM 0
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The normal map is marked as so in the inspector, correct? Do you have anisotropic filtering enabled?

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