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Question by jinology · Apr 28, 2016 at 08:11 AM · addforcebullet

Bullet script not working!!! Pls tell me how to make a bullet script.

using UnityEngine; using System.Collections;

public class FP_shooter : MonoBehaviour { public GameObject bullet_prefab; float bulletimpulse = 100000f; public Rigidbody rb;

 // Use this for initialization
 void Start ()
 {
     rb = GetComponent<Rigidbody> ();
     GetComponent<Rigidbody> ().velocity = transform.forward;
 }
 
 // Update is called once per frame
 void FixedUpdate ()
 {
     if (Input.GetButtonDown ("Fire1")) 
     {
         Camera cam = Camera.main;
         GameObject thebullet = (GameObject)Instantiate (bullet_prefab, cam.transform.position, cam.transform.rotation);

     rb.AddForce (transform.forward * bulletimpulse);
     }
 }

}

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Answer by TheSorm · Apr 28, 2016 at 10:49 AM

You have to pit the key if thing in the update function. The key state is checks once per frame and update is called once per frame just do it like this :

 using UnityEngine; using System.Collections;
 
 public class FP_shooter : MonoBehaviour { public GameObject bullet_prefab; float bulletimpulse = 100000f; public Rigidbody rb;
 
  // Use this for initialization
  void Start ()
  {
      rb = GetComponent<Rigidbody> ();
      GetComponent<Rigidbody> ().velocity = transform.forward;
  }
 
 void Update(){
  if (!firestate && Input.GetButtonDown ("Fire1")) 
      { firestate = true 
 }
 
 }
  
  // Update is called once per frame
  void FixedUpdate ()
  {
      if (firestate) 
      {
          Camera cam = Camera.main;
          GameObject thebullet = (GameObject)Instantiate (bullet_prefab, cam.transform.position, cam.transform.rotation);
      rb.AddForce (transform.forward * bulletimpulse);
 firestate = false ; 
      }
  }
 }
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