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Question by XVerity · Apr 28, 2016 at 01:37 PM · importing problems

Why do my imported Collada files lead to an error? (what parameters do I have to adjust?)

So I was trying to import an animation made in Daz studio and Unity produced the error "ImportFBX Errors: Couldn't read file C:/Users/XXX.dae. Unable to parse xml/dae file" I have tried exporting with animation settings, with "Unity" settings and with custom settings but nothing helps. A previous animation is working just fine in Unity and the only difference in the new one is literally that I replaced one part of the mesh so how come I get this error in one file and not the other?

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