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Question by globalenemy · May 01, 2016 at 04:31 PM · collisionphysics

Collider Stuck on Edge

Hello,

I have a pretty nasty problem. The Collider of my Rigidbody Player is getting stuck to the Edges of a MeshCollider,

I was using a Capsule Collider first. Now I'm using a Box Collider, which made the bug a bit harder to produce, but it still happens quite often.

https://gfycat.com/ExemplaryFoolhardyAkitainu

can you help me out?

Note: I would like to skip using Physics Materials. For stoping my Player from getting stuck to "walls" I'm using up to 3 simple raycasts in the forward direction. However, I'm not sure how to apply that approach to the "edges" problem.

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avatar image Gimly161 · May 09, 2016 at 07:23 PM 0
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did you higher the overall gravity under physics in project settings? If you did it is possible for a rigid body to "lower" a bit in the floor so it can get stuck

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