List<> problem

Hello comm unity)
I got code, where I’m trying to get all children of an object to array, then get the children of a child objects in array to) But I’ve got problem with List<>. So here’s the code:

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Text.RegularExpressions;
using System.Collections.Generic;

public class SearchChildren : MonoBehaviour {

    Text textFinder;
    string   countFinder;
    string countTextFinder;
    GameObject[] counter;
    float sum;
    float countFinderNumber;
    List<string> textFinderArr = new List<string>();

    public void countResults ()
    {
        counter = new GameObject[transform.childCount];
        for (int i = 0; i < transform.childCount; i++)
        {
            counter *= transform.GetChild(i).gameObject;*

textFinderArr.Add(counter*.transform.FindChild(“Result”).GetComponent().text);*

countFinder = Regex.Match(textFinderArr*, @“\d+”).Value;*
countFinderNumber = float.Parse(countFinder);
sum += countFinderNumber;
}
Debug.Log(sum);
}
}

So, the problem is that textFinderArr.Add(counter_.transform.FindChild(“Result”).GetComponent().text); geets only 1 element, and I can not understand why. So please explain it to me, cause I’m kinnda feel dumb)_

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Text.RegularExpressions;
using System.Collections.Generic;

public class SearchChildren : MonoBehaviour {

    Text         textFinder;
    string      countFinder;
    string  countTextFinder;
    GameObject[]    counter;
    float               sum;
    float countFinderNumber;

    List<string> textFinderArr = new List<string>();

    public void CountResults()
    {
        sum = 0;
        counter = new GameObject[transform.childCount];
        for (int i = 0; i < transform.childCount; i++)
        {
            counter *=                                               transform.GetChild(i).gameObject;*

textFinderArr.Insert(i, counter*.transform.FindChild(“Result”).GetComponent().text);*
countFinder = Regex.Match(textFinderArr*, @“\d+”).Value;*
countFinderNumber = float.Parse(countFinder);
sum += countFinderNumber;

}
Debug.Log(sum);
}
}