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Question by Yacobson · May 03, 2016 at 05:02 PM · texturerenderingscritping

How do I change the render distance of an object.

I am making a game which is set on a space ship. I have a large dome (1000 by 1000) which is glass with window frames and I have a skybox as well, as the dome is as an artificial biosphere. However I don't want the player to see the window frames from a certain distance.

Is there a way to make the material fade in at a certain distance from the player?

Thanks

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avatar image Cherno · May 03, 2016 at 05:40 PM 1
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It only works the other way around, where the camera has one render distance value and everything outside of it isn't rendered. You'd have to find a workaround, like checking the distance to the frames continuously and if it's over your threshold, fade the objects out.

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Answer by coolraiman · May 03, 2016 at 06:02 PM

changing the far value of your camera should do the trick

if you put a far of 10 by example, everything within 10 units will be drawn and all the screen space with nothing on it will have the skybox drawn

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Answer by Starjja · Jun 16, 2017 at 02:38 AM

@coolraiman I'm looking for a similar setting. Though your method only seems to effect the draw distance of terrain, not the draw distance of objects before their LOD kicks in.

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