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Question by grag0042 · May 04, 2016 at 06:04 PM · unity 5buildoculusbuildpipelinebeta

Oculus virtual reality sdk in build script in Unity 5.4b

In Unity 5.4b3 they added

VR SDK list is per build-target.

Dependencies (dlls, etc) will be copied to the build for every sdk in the list.

when building a unity project via a build script, previous all that was needed was,

playersettings.virtualRealitySettings=true

to enable oculus on a windows build.

Now they have added a list that is visible in the editor. but the Documentation has no information on how to set t$$anonymous$$s in a build script.

The Unity Documentation is here but as per normal, completly useless.

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Answer by grag0042 · Jun 10, 2016 at 03:18 PM

In the projectsetting.asset file there is a section where you can list the VR devices you need per platform in the format

  Standalone::VR::enabledDevices:

followed by a list of the VR devices

  - Oculus








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Answer by edwon · Dec 07, 2016 at 08:36 PM

@grag0042 I need to change the virtual reality sdk settings through code as well. How can I modify the asset file directly if I can't do it through the PlayerSettings API?

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avatar image grag0042 · Dec 08, 2016 at 03:50 PM 0
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