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Question by patrik-org · May 05, 2016 at 08:06 PM · c#components

Is there a way for children to know if a parent is deactivated?

I want children (components) to be notified when they are deactivated (e.g. if their parent is deactivated), is there an event that children can listen to or do I need to notify the children manually on deactivation?

If no event, is there a way for a child to check if it's active in the scene (if it or its parent has been deactivated)?

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Answer by patrik-org · May 05, 2016 at 08:52 PM

The solution was to use:

 public void OnDisable()
 {
     // called when this or a parent object is deactivated
 }
 
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Answer by FortisVenaliter · May 05, 2016 at 08:19 PM

Not sure about the events, but every GameObject has a field activeInHierarchy and activeSelf, and you can access the parent through transform.parent.gameObject.

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avatar image patrik-org · May 05, 2016 at 08:51 PM 0
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Thanks for your answer, activeInHierarchy is helpful. I found a solution to be informed when it happens.

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