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3
Question by IsaiahKelly · May 07, 2016 at 06:09 PM · renderingdepthgizmosgizmoattribute

DrawGizmo attribute render draw depth bug?

alt text

I've noticed that when using the DrawGizmo attribute instead of the OnDrawGizmos method, that the gizmo draw order becomes apparently random. Am I doing somet$$anonymous$$ng wrong here or is t$$anonymous$$s actually a bug?

T$$anonymous$$s works perfectly fine:

 using UnityEngine;
 
 public class OnDrawGizmoTest : MonoBehaviour
 {
     void OnDrawGizmos()
     {
         Gizmos.color = Color.cyan;
         Gizmos.DrawSphere(transform.position, 1);
     }
 }

However, replacing OnDrawGizmo with the script below causes issues:

 using UnityEngine;
 using UnityEditor;
 
 public class MyScriptGizmoDrawer
 {
     [DrawGizmo(GizmoType.NonSelected | GizmoType.InSelectionHierarchy | GizmoType.Pickable)]
     static void DrawGizmoForMyScript(OnDrawGizmoTest scr, GizmoType gizmoType)
     {
         Gizmos.color = Color.cyan;
         Gizmos.DrawSphere(scr.transform.position, 1);
     }
 }

drawgizmodepthbug.png (33.1 kB)
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avatar image IsaiahKelly · Aug 31, 2016 at 11:29 PM 0
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This appears to indeed be a bug and has been submitted to Unity. Issue ID 794957

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