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Question by chris56728 · May 08, 2016 at 06:33 AM · c#uicanvas

C# - The name does not exist in the current context

Hello World!

I'm having an error:

The name `tqgameController2' does not exist in the current context

Not sure what i'm doing wrong in my code to get this error. Any suggestions?

 using UnityEngine;
 using UnityEngine.Events;
 using UnityEngine.UI;
 using System.Collections;
 using TriviaQuizGame;
 using TriviaQuizGame.Types;
 
 public class OnClick_Button_Canvas : MonoBehaviour
 {
     public Button buttonPrefab; //default button
 
     void start()
     {
         GameObject go = GameObject.Find("GameController");
         TQGGameController tqgameController = (TQGGameController)go.GetComponent(typeof(TQGGameController));
         TQGGameController tqgameController2 = new TQGGameController();
         buttonPrefab.onClick.AddListener(delegate { MyMethod(0); });
     }
 
     void MyMethod(int index)
     {
         Debug.Log("Button Clicked");
         tqgameController2.ChooseAnswer(index);
     }
 }


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Answer by TBruce · May 08, 2016 at 06:44 AM

@chris56728

tqgameController2 is local to the Start() function only. It needs to be global to the whole class like this

 public class OnClick_Button_Canvas : MonoBehaviour
 {
     public Button buttonPrefab; //default button
 
     private TQGGameController tqgameController;
     private TQGGameController tqgameController2;
 
     void start()
     {
         GameObject go = GameObject.Find("GameController");
         tqgameController = (TQGGameController)go.GetComponent(typeof(TQGGameController));
         tqgameController2 = new TQGGameController();
         buttonPrefab.onClick.AddListener(delegate { MyMethod(0); });
     }
 
     void MyMethod(int index)
     {
         Debug.Log("Button Clicked");
         tqgameController2.ChooseAnswer(index);
     }
 }
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