• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by amy42 · May 09, 2016 at 04:58 PM · multiplayernetworkrpc

Problem with RPC attribute.

Hi! I have a problem, and i cant solve t$$anonymous$$s :(

Problem:

RPC call failed because the function 'SendMessage' in 'Component' does not have the RPC attribute. You need to add the RPC attribute in front of the function declaration UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) chat:windowFunc(Int32) (at Assets/Server/chat.cs:29) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Code:

using UnityEngine; using System.Collections;

public class chat : MonoBehaviour {

 private Rect windowRect = new Rect (200, 200, 300, 400);
 private string messBox = "", messagetoSend = "";
 public NetworkView nView;
 
 void Start()
 {
     nView = GetComponent<NetworkView>();
 }
 
 private void OnGUI()
 {
     windowRect = GUI.Window (1, windowRect, windowFunc, "Chat");
 }
 
 private void windowFunc(int id)
 {
     GUILayout.Box (messBox, GUILayout.Height (350));
     
     GUILayout.BeginHorizontal ();
     messagetoSend = GUILayout.TextField (messagetoSend);
     if (GUILayout.Button("Send", GUILayout.Width(75)))
     {
         nView.RPC("SendMessage", RPCMode.All, messagetoSend);
         //NetworkView.RPC("SendMessage", RPCMode.All, messagetoSend + "\n");
     }
     GUILayout.EndHorizontal();
     //pour bouger la fenettre
     GUI.DragWindow (new Rect (0, 0, Screen.width, Screen.height));
 }
 [RPC]
 private void SendMessage(string mess)
 {
     messBox += mess;
 }

}

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · May 09, 2016 at 05:37 PM 0
Share

Oh wait, you are using Photon?

avatar image fabian-mkv · May 09, 2016 at 06:28 PM 0
Share

I believe the tag should be:

[ClientRpc]

avatar image meat5000 ♦ fabian-mkv · May 09, 2016 at 06:48 PM 0
Share

Thats what I mean dude, he's using Photon not UNet. NetworkViews etc etc gives it away.

[ClientRpc] is for UNet.

If this were UNet the name of the Function would need to be RpcSendMessage, but its not.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Show prefab's children over network 1 Answer

When to use OnSerializeNetworkView and RPC's 1 Answer

Multiplayer - Selected character to Network.guid? 0 Answers

Does the position change need state synchronization? 2 Answers

get return on networkView.RPC 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges