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Question by didii · May 09, 2016 at 03:33 PM · camerafullscreen

Draw black instead of "Scene is missing a fullscreen camera"

Below picture should explain most of what I want to achieve. Here are more details.

I use a UI Canvas to draw the UI and have a camera that shows the game action. This camera however does not use the full screen since I do not want my UI layer overlapping with the game when scrolling over the level for example. The top and bottom not having a camera however shows the message "Scene is missing a fullscreen camera" and I can't seem to find an efficient way to simply assign it to black.

A band-aid solution I found was to create another camera that is full-screen and set its culling mask to Nothing. It feels though as improper, cluttering and recourse wasting method since in more basic languages, setting the screen to black is probably the easiest thing to do.

Is there a 'better' alternative?

This is a screenshot

unityfullscreencamera.png (23.5 kB)
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