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Question by JamesBrodski · May 10, 2016 at 06:03 AM · scripting problemcollidercolliderscollider2dscript error

How to destroy player when collide with enemy?

I have a game object named Player which has a box collider and a rigidbody2D without kinematic. I also have a game object named Enemy, which has a circle collider with "is trigger on" and an animation applied to it. I want to know the code to make my player die when it collides with the enemy. It is a 2d game. I am trying to make a game similar to the "Worlds Hardest Game" This is the code im using

function OnCollisionEnter(myCol: Collision){

  if(myCol.gameObject.name == "Enemy"){
      Destroy(myCol.gameObject);

} }

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Answer by JamesBrodski · May 10, 2016 at 02:50 PM

I figured it out, I had to put the word 2d infront of the function

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Answer by rav3tey · May 10, 2016 at 07:00 AM

You can use :

 function OnTriggerEnter (other : Collider )
 {
  if (other.CompareTag("Player")
  {
   //Game Over
  }
 }

Do note u need to use collider in the OnTriggerEnter params.

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Answer by elz50 · Nov 18, 2020 at 10:51 PM

public Collider2D player; public Collider2D enemy;

private void SomeMethod() { if (player.IsTouching(enemy)) { destroy(player, delay in seconds); } }

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