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Question by ddsinteractive · May 10, 2016 at 08:42 PM · displaymultiple-monitorsdisplays

Multidisplay Player Settings

We are creating a seven-monitor simulator, and would like to use Unity3D for t$$anonymous$$s project. With the release of the new multidisplay settings, we are looking forward to mapping the cameras to displays and giving it a go.

One question we have is what the player settings should be set for in the resolution dialog. Our monitors are oriented in the Portrait mode. If we use 1080p then our full width will be 7560px. Reducing the resolution to 720p on the screens gets us to 5040px W x 1280px H.

Where I need help:

  1. In the Windows player standalone settings do we engage the DEFAULT IS FULL SCREEN tick?

  2. In the player settings do we choose native resolution or type in the custom resolutions above (i.e. 5040x1280)?

  3. We understand that we need to add the -multidisplay command to the EXE launcher.

  4. Do the monitors need to be setup in any particular way? We are using a Matrox M9188 and mapping the monitors as independent rather than stretched. T$$anonymous$$s is because stretched only allows us to use monitors A1-4. T$$anonymous$$s card has two GPUs with basically two busses (A1-4 and B1-4). We are only using seven (7) outputs.

  5. Do we need to add t$$anonymous$$s in the scene startup script?

Screen.SetResolution(5040,1280);

Thank you for any assistance that can be recommended.

Cheers,

Monica

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