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Question by mac14fists · May 11, 2016 at 06:12 AM · googleskyboxes

Dynamic skyboxes

the following code should let me change the skybox at runtime by clicking on the "lamp", specifically the stareAtLamp function. Right now all I get is a blue screen. The code is attached to the "lamp" any help is appreciated.

 using UnityEngine;
 using UnityEngine.EventSystems;
 using System.Collections;
 
 public class Lamp : MonoBehaviour {
     public Material sky1;
     public Material sky2;
     public Material sky3;
     public Material sky4;
     private int currentSky = 0;
 
     void Start () {
 
         }
 
 
 
     public void rubLamp() {
         GetComponent<ParticleSystem>().Emit(10); 
     }
 
     public void stareAtLamp() {
         switch (currentSky) {
         case 0:
             RenderSettings.skybox = sky2;
             currentSky++;
             break;
         case 1:
             RenderSettings.skybox = sky3;
             currentSky++;
             break;
         case 2:
             RenderSettings.skybox = sky4;
             currentSky++;
             break;
         case 3:
             RenderSettings.skybox = sky1;
             currentSky = 0;
             break;
         }
     }
 }

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