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Question by mattparkins · May 11, 2016 at 02:51 PM · compiler

Why does Unity or MonoDevelop add using packagename; automatically to my source files

Ever so often I find that Unity (or possibly monoDevelop?) has surreptitiously added "using packagename;" statements to the top of some of my source files. I've had some strange ones recently, though today's addition is relatively mundane:

using UnityEditor.VersionControl;

Then when I come to do an iOS build it freaks out, presumably because the iOS builder doesn't have access to the UnityEditor.VersionControl package. I then have to go and remove those lines from the Git branch in which they were created, or create a tidyup Git branch.

Update 12th May: Today's addition: using JetBrains.Annotations; WTAF ?!

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avatar image NoseKills · May 11, 2016 at 05:29 PM 0
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To me that usually happens after the automatic code completion wrongly guesses which class name i was about to type (or i typo) and i accidentally confirm the wrong class name. VS then adds the using for that class automatically.

avatar image mattparkins NoseKills · May 12, 2016 at 04:17 PM 0
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I'm using $$anonymous$$onoDevelop. And it happens behind my back.

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