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Question by vespera · May 11, 2016 at 07:06 PM · c#gameobjectnavmesh

one game object follows another, somethings wrong with my script?

In my game I need pathfinding for a car, I used navmesh, but the navmesh agent performs weirdly on the car (keep rotating when stop), so I use a capsule as navmesh agent and want the car to follow, but the car doesn't move, can anyone tell me what wrong in my script? using UnityEngine; using System.Collections; using UnityStandardAssets.Vehicles.Car;

 public class carpathfinding : MonoBehaviour
 {
     //CarController carcontrol;
     public NavMeshAgent  navagent;
     float rotationspeed= 100;
     float maxspeed = 150;
     private GameObject capsule;
     private float distance;
     public bool reachdestination = false;
     private Vector3 wantedposition;
 
     void Start()
     {
         capsule = GameObject.Find ("Capsule");
         navagent = GetComponent<NavMeshAgent>();
         //carcontrol = GetComponent<CarController>();
         wantedposition = new Vector3(capsule.transform.position.x, capsule.transform.position.y, capsule.transform.position.z);
         distance = Vector3.Distance(capsule.transform.position, transform.position);
     }
 
     void LateUpdate()
     {
 
         if (navagent.velocity.magnitude  >= 0)
         {
             if (distance >= 0.5f)
             {
 
                 transform.position = Vector3.MoveTowards(transform.position, wantedposition, Time.deltaTime * navagent.speed );
                 var rotation = Quaternion.LookRotation(capsule.transform.position - transform.position);
                 transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * navagent.angularSpeed);
                
             }
 
             if (distance <= 0.5f)
             {
                 reachdestination = true;
                 return;
             }
         }
     }
    
     }
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