• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Samuel-Karlos · May 12, 2016 at 01:54 PM · camerarotationgameobjectscardhead

I want to change the reference axis of an object relative to the camera of another object

I am making an application to cardboard , the problem is that I want to rotate an object in relation to the movement of the head of the person, both up and down. I made using the physics worked out using your finger , going good , but when it is for the cardboard does not work, the rotation does not go as expected. The object is camera the child being of cardboard , so it will always stay in front of the camera , further rotate it , you must change the reference axes , for the camera and the object must be the same to be done that How do I change the reference axis of the object to be the same as the cardboard camera?

Here is the piece of code that works with your finger:

   if(Input.touchCount>lastTouchcount)
     {
         LastState = Input.GetMouseButton(0);
         LastPos = Input.mousePosition;
     }
   lastTouchcount = Input.touchCount;
   if(Input.GetMouseButton(0)==true
    #if UNITY_IOS || UINITY_ANDROID
         && Input.touchCount==1
      #endif
     )
     {
         Vector3 v = Input.mousePosition-LastPos;
         float tmp=v.x;
         v.x=v.y;
         v.y=-tmp;
         GetComponent<Rigidbody>().AddTorque(v);
     }

     LastState = Input.GetMouseButton(0);
     LastPos = Input.mousePosition;

Here is the code for the cardboard where the rotation does not go as expected:

    if (EyeConfig.Instance.Render == EyeConfig.RenderType.CardBoard) 
     {
         var head = FindObjectOfType<CardboardHead> ();

         Vector3 delta = lastPosCam - head.transform.rotation.eulerAngles;

         float temp = delta.x;
         delta.x = delta.y;
         delta.y = temp;

         GetComponent<Rigidbody>().AddTorque(delta * 2000);
         lastPosCam = head.transform.rotation.eulerAngles;
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Recognize when ever camera looks up and turns back down 0 Answers

How do I stop the camera from going farther away while I am moving the player and rotating the camera at the same time? 1 Answer

Smooth Look at... 2 Answers

Limit Cam rotation 0 Answers

How to rotate camera view? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges