• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by eitanwass · May 12, 2016 at 02:40 PM · gameobjectinstantiateprefabrandomresources.load

Unity won't Instantiate PLEASE HELP!

So my door won't instantiate. That's it.

Code: using UnityEngine; using System.Collections;

 public class RandomDoor : MonoBehaviour {
 
     public int randomDoor1;
     public int randomDoor2;
     public int randomDoor3;
     public bool spawnedDoor1 = false;
     private bool spawnedDoor2 = false;
     private bool spawnedDoor3 = false;
     public int NumberOfDoors;
 
 
     public Vector3 vDoor1 = new Vector3(-16, 2, 0);
 
     // Use this for initialization
     void Start () {
         randomDoor1 = Random.Range (0, NumberOfDoors + 1);
         Debug.Log ("Generated number for door 1 : " + randomDoor1);
         randomDoor2 = Random.Range (0, NumberOfDoors + 1);
         randomDoor3 = Random.Range (0, NumberOfDoors + 1);
     }
     
     // Update is called once per frame
     void Update () {
         if(randomDoor1 == randomDoor2)
             randomDoor2 = Random.Range (0, NumberOfDoors + 1);
         if(randomDoor1 == randomDoor3)
             randomDoor3 = Random.Range (0, NumberOfDoors + 1);
         if(randomDoor2 == randomDoor3)
             randomDoor3 = Random.Range (0, NumberOfDoors + 1);
 
         if (spawnedDoor1 = false) {
             GameObject door1 = (GameObject)Instantiate (Resources.Load ("scaryDoor1"));
             spawnedDoor1 = true;
             Debug.Log ("Spawned door1");
             Debug.Log ("scaryDoor" + randomDoor1);
         }
         if (spawnedDoor2 = false) {
             GameObject door2 = (GameObject)Instantiate (Resources.Load ("door" + randomDoor2));
             spawnedDoor2 = true;
         }
         if (spawnedDoor3 = false) {
             GameObject door3 = (GameObject)Instantiate (Resources.Load ("door" + randomDoor3));
             spawnedDoor3 = true;
         }
     }
 }

Only important stuff:

     public bool spawnedDoor1 = false;
 
     
     // Update is called once per frame
     void Update () {
         if (spawnedDoor1 = false) {
             GameObject door1 = (GameObject)Instantiate (Resources.Load ("scaryDoor1"));
             spawnedDoor1 = true;
             Debug.Log ("Spawned door1");
         }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by NoseKills · May 12, 2016 at 04:36 PM

 if (spawnedDoor3 = false)

You are assigning false into spawnedDoor3 here. The value of it is always false.

The result of a simple assignment expression is the value assigned to the left operand.

Try comparing the values instead

 if (spawnedDoor3 == false)
 //or shorter
 if (!spawnedDoor3)


Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image eitanwass · May 12, 2016 at 05:11 PM 0
Share

TX. Can't believe i missed that... lol -Ethan

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

71 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to find the (original) Prefab of a GameObject? 2 Answers

Issue with Prefab instantiate and script not working? 0 Answers

Prefab destroyed upon instantiation 0 Answers

Place prefab with mouse on to a grid based surface with a correct orientation. c# 0 Answers

How to spawn objects on a list of Transforms ? 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges