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Question by SergioCanRam · May 13, 2016 at 07:04 AM · scripting problem

LoadedLevelName does not exit anymore in SceneManager

Hello guys,

I am trying to follow one tutorial that uses Application.loadedLevelName to restart the game after pausing it. However, this "loadedLevelName" doesn't exist in SceneManager

I am trying to do it using this:

      public void RestartGame(){
      string sceneName = SceneManager.GetActiveScene().name;
 
      SceneFader.instance.FadeIn(SceneManager.LoadScene("sceneName"));
  }


But I receive the "cannot convert from void to string" error. But I am not sure how to fix this, because I am a complete newbie, so you guys have any idea? Thank you very much!!

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Answer by SergioCanRam · May 13, 2016 at 10:01 AM

Ok, so I finally found the answer. I was writting too much, the right code (In case someone is interested...) would be:

 public void RestartGame(){
     SceneFader.instance.FadeIn(SceneManager.GetActiveScene().name);
 }

Thanks for reading! :)

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