Hey!
I want to span some cubes on a Grid. for this iam using this script:
using UnityEngine;
using System.Collections;
public class WorldSpawn : MonoBehaviour {
public GameObject block1;
public int worldSize = 10;
public int worldWidth = 10;
public int worldHeight = 10;
public float spawnSpeed = 0;
void Start () {
StartCoroutine(CreateWorld());
}
IEnumerator CreateWorld () {
for(int x = 0; x < worldWidth; x++) {
yield return new WaitForSeconds(spawnSpeed);
for(int z = 0; z < worldHeight; z++) {
yield return new WaitForSeconds(spawnSpeed);
GameObject block = Instantiate(block1, Vector3.zero, block1.transform.rotation) as GameObject;
block.transform.parent = transform;
block.transform.localPosition = new Vector3(x, 0, z);
}
}
}
}
what i want to do now is, only have to define the “worldSize” int and the worldWidth and worldHeight gets calculated automatically based on this value. so for example if i say worldSize= 25 the worldHeight&worldWidth should be 5x5. how can i do this?
another question would be how can i do a non-square? so - same example: if i say worldSize= 25 the worldHeight&worldWidth should be 3x8.333 (so in the last row is only one square). how can i do this?