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Question by Henrique Vilela · May 19, 2011 at 07:19 PM · materialcolorlightmapmeshrenderer

Change the material of a lightmapped object

I'm changing the color property of a material of a lightmapped object on the fly using this code:

 MeshRenderer mesh = gameObject.GetComponent<MeshRenderer>();
 mesh.material.color = new Color(255, 255, 255);

The problem is that when I do it the color does change, as it's supposed to do, but the object lose his lightmap. Anybody knows why it happen and if there's any workaround to solve it?

PS: If I change the color property by the inspector panel instead of code, it works.

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Answer by Henrique Vilela · May 20, 2011 at 12:52 PM

The problem was the color values, it was supposed to be on the 0 to 1 range.

 new Color(1, 1, 1);
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