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Question by genepic · May 18, 2016 at 07:24 AM · 2d game2d rotation

Hi Friends, I am a beginner in Unity world also I am crawling child in C#.. I want to Flip My Character According to My Touch Position left or right.. Now I can flip character but not according the touch its just flip whenever i touch..

using UnityEngine; using System.Collections;

public class meramaidSwim : MonoBehaviour { private float lastTouchTime, currentTouchTime;

 public float velocityVal;
 public float torqueVal;
 public float thresholdTime;

 void Awake()
 {
     velocityVal = 7.0f;
     torqueVal = 150.0f;
     thresholdTime = 0.3f;
 }



 void Update()
 {

if UNITY_ANDROID

    MermaidSwimAndroid();

endif

if UNITY_EDITOR MermaidSwim(); #endif }

 void MermaidSwim()
 {
     // for testing only in computer

     Vector3 currentPos, touchedPos, distanceVec;
      if (Input.GetMouseButtonUp(0))
     {
         currentPos = Camera.main.WorldToScreenPoint(transform.position);
         touchedPos = Input.mousePosition;
         distanceVec = (touchedPos - currentPos).normalized;
         stopRotatingMermaidAndMoveIt(distanceVec, velocityVal);

     }
 }


 void MermaidSwimAndroid()
 {

     Vector3 currentPos, touchedPos, distanceVec;
     for (int i = 0; i < Input.touches.Length; i++)
     {
         Touch touch = Input.GetTouch(i);
         currentPos = Camera.main.WorldToScreenPoint(transform.position);
         touchedPos = touch.position;
         distanceVec = (touchedPos - currentPos).normalized;

 
     }


 }


 void stopRotatingMermaidAndMoveIt(Vector3 distanceVec, float velocity)
 {

     GetComponent<Rigidbody2D>().velocity = distanceVec * velocity;
 

     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;

 }

 

} strong text

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