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Question by FakiNyan · May 18, 2016 at 04:00 PM · spikes

Canvas.SendWillRenderCanvases() loads CPU

I have game that simulates work of messanger, so there are messages added to the window along the game. But when I create the message prefab and add it to the window I can see the CPU spike, and profiler shows me t$$anonymous$$s alt text So why LayoutRebuilder.Rebuild() and Grap$$anonymous$$c.Rebuild() eat so much CPU?

ss-2016-05-18-at-063735.png (122.6 kB)
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