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Question by Codeyellow_97 · May 19, 2016 at 06:15 AM · collisioncollidercolorchange

How can I make my players change colors when they collide?

The game is a war between two players who are spheres, and when they collide with each other, I want them to change to red and then fade back to their original color. I've used this code for my walls to change colors: using UnityEngine; using System.Collections;

public class ColorChan : MonoBehaviour {

 bool toYellow, toRed;
 float lerpValue, lerpDuration;

 void Start()
 {
     toYellow = false;
     toRed = false;
     lerpValue = 0f;
     lerpDuration = 1f;
 }

 void Update()
 {
     if (toRed)
     {
         //change color to red
         gameObject.GetComponent<Renderer>().material.color = Color.red;
         toRed = false;
     }
     else if (toYellow)
     {
         // fade color to green
         if (lerpValue < 1)
         {

             lerpValue += Time.deltaTime / lerpDuration;
             gameObject.GetComponent<Renderer>().material.color = Color.Lerp(Color.red, Color.yellow, lerpValue);
         }
         else
         {
             toYellow = false;
             lerpValue = 0f;
         }

     }

 }

 void OnCollisionStay()
 {
     toRed = true;
 }

 void OnCollisionExit()
 {
     toYellow = true;
 }


} but when I applied it to my players I noticed that because of the plane they are on, the color stays the changed color, please help me understand how to if I can apply this to my players only when they collide with each other.

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avatar image Namey5 · May 19, 2016 at 07:31 AM 0
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You can add a collision as a parameter for OnCollision methods. Through this you can check the tag of the collision, among other things.

http://docs.unity3d.com/ScriptReference/Collider.html

http://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html

avatar image Codeyellow_97 · May 19, 2016 at 05:04 PM 0
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@Namey5, I checked out the links you gave but I'm still having trouble wrapping my head around this. I still pretty new at this, so if you could explain more of what you meant it would be very appreciated.

avatar image Namey5 Codeyellow_97 · May 19, 2016 at 09:21 PM 0
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It works like in Johnz' answer. You add a collision or a collider as a parameter to the OnCollision functions. EG;

  bool toYellow, toRed;
  float lerpValue, lerpDuration;
  void Start()
  {
      toYellow = false;
      toRed = false;
      lerpValue = 0f;
      lerpDuration = 1f;
  }
  void Update()
  {
      if (toRed)
      {
          //change color to red
          gameObject.GetComponent<Renderer>().material.color = Color.red;
          toRed = false;
      }
      else if (toYellow)
      {
          // fade color to green
          if (lerpValue < 1)
          {
              lerpValue += Time.deltaTime / lerpDuration;
              gameObject.GetComponent<Renderer>().material.color = Color.Lerp(Color.red, Color.yellow, lerpValue);
          }
          else
          {
              toYellow = false;
              lerpValue = 0f;
          }
      }
  }
  void OnCollisionStay (Collider col)
  {
     if (col.tag == "Player")
          toRed = true;
  }
  void OnCollisionExit (Collider col)
  {
     if (toRed == true)
          toYellow = true;
  }


$$anonymous$$ake sure your player's tags are set to "Player" (create one if there isn't already).

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Answer by Johnz1234 · May 19, 2016 at 09:34 AM

You can use OnTriggerEnter every time player touches some object color it's changing to red then affter few sec it's back to normal color :D

OnTriggerEnter(Collider other) { if(other.gameObject.tag == "Enemy") { GetComponent().color = Color.red; StartCorutine("FadeBack"); } } void FadeBack() { yeild return new WaitForSeconds(1); GetComponent().color = Color.black; }

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