• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by xpavelos · May 19, 2016 at 09:33 PM · prefabprefabsfindassetdatabasefinding

How to check what prefabs exist in one of the project folders? (not necessarily in Resources)

Hey all. Just as title says - I need to check what prefabs exist in specific project folder (e.g. "Assets/FunnyFolder/NotFunnyFolder/")

I tried using AssetsDatabase and PrefabUtility, but I can't work it out. My last try was:

 string[] assets = AssetDatabase.FindAssets("Assets/UglyFolder/");
 Debug.Log(assets[0]);

I also googled and the only workaround I found, someone posted to use System.IO which I would prefer to avoid.

Any ideas?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by FortisVenaliter · May 19, 2016 at 09:50 PM

I don't believe it's possible. The way Unity works, only Resources are enumerated. The rest of the prefabs/assets are either baked into scenes, or not included in the final build, so even if you could do this, it would be Editor-only, so you might as well use System.IO.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image xpavelos · May 20, 2016 at 03:46 PM 0
Share

Yeah, I need it for editor-only. But still I'd rather want to avoid System.IO. I am just hoping there is some other workaround.

avatar image FortisVenaliter xpavelos · May 20, 2016 at 03:48 PM 0
Share

Yeah, I don't think there is.

avatar image xpavelos · May 20, 2016 at 04:09 PM 0
Share

Thanks anyway. ;)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

49 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

List all prefabs in project with a specific name 1 Answer

file sizes of prefabs 0 Answers

Prefab not working 1 Answer

Link GUIText to a prefab? 2 Answers

cannot load GameObject Prefabs using Resources.Load in Android 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges