• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by coryl · May 20, 2011 at 02:21 AM · physicscollidercolliders

Creating a solid, immoveable object ?

Hello friends, I'm new to Unity. I'm currently building a 2D asteroid shooter as part of a tutorial lab.

So far all is well, and I'm trying to build a solid, non-moveable brick object to protect the player from oncoming asteroids.

So far my block object has a Cube collider, and my player object has a Rigidbody. The player can't completely move through the block, but can somewhat tweak its body a little bit into the block object. It would be nice if it couldn't intersect the block at all.

However, my bigger problem is that if the player object tries driving up through the block, a gravity-like force is applied to it and it keeps getting dragged down. So:

1) How can I reduce the "feedback" physics that is causing my player object to fall back down after trying to push through the solid block? (gravity is not on) To clarify the affect of the force: if I drive the ship upwards trying to move through the block, I will be pulled back down at rest. If I try driving it downwards, I'll be pulled up. Same thing for trying to move left and right.

2) How can I make it so the player object can't even partially go through the solid block?

Thanks

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by Muzz5 · May 20, 2011 at 08:45 AM

The player should be stopped by the collider. Have you made sure it is the right size? If you're sure it is, then you could use add a rigidbody to the block, and add freeze position and rotation, (not sure how well that works though), or you could make it stationary through scripting (set it's position to whatever in a function update.)Hope that helped slightly.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to check is object directly next to another object? 1 Answer

Drag and Drop Objects in Game Problem 2 Answers

(Light enabled colliders) given a surface, how to make a collider such that only the portions of the surface in contact with a light source are activated?(Game example included) 0 Answers

When and when not to use kinematic rigidbody? 2 Answers

Reset a collider during runtime to lose previous Physics.IgnoreCollision() calls 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges