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Question by LoKo6264 · May 20, 2016 at 09:04 PM · c#camerafps controllerturningladder

Turning around while being on the ladder

Hi, I made ladder and I noticed it's impossible to turning around with camera while being, climbing etc. on it. As player I'm using FPS Controller from assest package from unity. How to make possible turning around while being on the ladder?

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avatar image FortisVenaliter · May 20, 2016 at 09:04 PM 0
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How can we possibly help if you don't post your code?

avatar image LoKo6264 FortisVenaliter · May 20, 2016 at 09:15 PM 0
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My bad. Here it is:

 using UnityEngine;
 using System.Collections;
 using UnityStandardAssets.Characters.FirstPerson;
 
 namespace FPSSystem
 {
     public class LadderClimb : MonoBehaviour
     {
 
         public Transform chController;
         public bool inside = false;
         public float heightFactor = 3.4f;
         private FirstPersonController FPSController;
      
 
 
         void Start()
         {
             SetInitialReferences();
         }
 
         void Update()
         {
             if (inside == true && Input.GetKey("w"))
             {
                 chController.transform.position += Vector3.up / heightFactor;
             }
 
             else
 
             if (inside == true && Input.GetKey("s"))
             {
                 chController.transform.position += Vector3.down / heightFactor;
             }
           
             else
 
             if (inside == true && Input.GetKey("a"))
             {
                 chController.transform.position += Vector3.left / heightFactor;
             }
 
             else
 
             if (inside == true && Input.GetKey("d"))
             {
                 chController.transform.position += Vector3.right / heightFactor;
             }
         }
 
         void SetInitialReferences()
         {
             FPSController = GetComponent<FirstPersonController>();
         }
 
         void OnTriggerEnter(Collider col)
         {
             if (col.gameObject.tag == "Ladder")
             {
                 FPSController.enabled = false;
                 inside = !inside;
             }
         }
 
         void OnTriggerExit(Collider col)
         {
             if (col.gameObject.tag == "Ladder")
             {
                 FPSController.enabled = true;
                 inside = !inside;
             }
         }
     }
 }
 
 

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