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Question by mafiozooo · May 21, 2016 at 11:13 AM · animationanimatorscene loadrestart gameloaded

How to play animation on LoadedLevel

okay so I have animation that plays when I press button "play " also the game starts. when I die there is a restart button that uses this

  public void RestartGame()
 {
     PlayerPrefs.SetInt("AutoPlay", 1);
     
     Application.LoadLevel(Application.loadedLevel);

  GetComponent<Animator>().SetBool("Slide", true);
 }

but the animation just stays frozen ...

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Answer by LLIV · May 22, 2016 at 12:26 AM

Loading the level resets stuff so the code that you wrote may not be run. Unless you're using DontDestroyOnLoad(); Your script is being reloaded along with everything else when you call a restart. This means that GetComponent<Animator>().SetBool("Slide", true); isn't going to work in the same void as your restart. I strongly encourage you make a script that doesn't get reloaded on restart with DontDestroyOnLoad(); and set the animator's bool on that script instead after the level is finished loading.

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Doc: http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html

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