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Question by IAMBATMAN · May 22, 2016 at 04:21 AM · 2dobjectcharacterarmsone

2D character arms that aren't a separate object look at mouse.

Ok, so I've made arms point towards the mouse before but they were always separate objects. T$$anonymous$$s time I've a 2D character with a walk animation I've been working on for the past 2 hours. His arms move up and down when he walks. Now when my character picks up a gun I want $$anonymous$$s arms to stop moving up and down with the walk animation and point towards the mouse as one object (the same as the rest of the character). Is t$$anonymous$$s even possible? Thanks.

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Answer by phxvyper · May 22, 2016 at 04:39 AM

If theyre they're a model on the same GameObject's renderer then not really. You'd have to create an animation w$$anonymous$$ch manipulates each arm's angle.

Otherwise, just use Transform.LookAt

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