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Question by jpthek9 · May 23, 2016 at 06:25 PM · unity 5iosbuildasset bundlesplatforms

Include default asset bundle in build?

Is it possible to include a default asset bundle in the build so that the application has assets to use out of the box and doesn't require an initial internet connection?

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Answer by Kiwasi · Dec 10, 2016 at 04:31 AM

Turns out it can be done. If you put the asset bundles into streaming assets, you can then load them from their into the cache the first time the game runs.

https://unity3d.com/learn/tutorials/topics/best-practices/assetbundle-usage-patterns#Cache_Priming

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