• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by masteproofgamel · May 23, 2016 at 07:31 PM · animationanimatorpositionjumpmixamo

After jump animation problem

So, first of all, I have imported the jump animation and the character as Humanoid from mixamo. The problem is that when the player jumps, he does it, but when the animation is finished, he keeps a position. In those 2 links there are the screenshots about the player position and the jump animation settings.

Player position: http://prnt.sc/b7kdlr

Jump animation settings: http://prnt.sc/b7kfgl

I have a script too, but it is really easy: using UnityEngine; using System.Collections;

 public class Movement : MonoBehaviour {
 
     Animator anim;
 
     void Start () {
         anim = GetComponent<Animator>();
     }
     
     void Update () {
         Move();
         Jump();
     }
 
     void Move()
     {
         if (Input.GetButtonDown("Vertical"))
         {
             anim.SetBool("isWalking", true);
         }
         if (Input.GetButtonUp("Vertical"))
         {
             anim.SetBool("isWalking", false);
         }
 
         if (Input.GetKeyDown(KeyCode.LeftShift))
         {
             anim.SetBool("isRunning", true);
         }
         if (Input.GetKeyUp(KeyCode.LeftShift) || Input.GetButtonUp("Vertical"))
         {
             anim.SetBool("isRunning", false);
         }
     }
 
     void Jump()
     {
         if (Input.GetButtonDown("Jump"))
         {
             anim.SetTrigger("isJumping");
         }
     }
 
 }
 

I just realized that when the player jumps but after I don't press any key he stays in this position. So for example, if I jump but then I press the W he jumps but he keeps going forward too. So the problem now is, why when he stops jumping he "doesn't go" to the idle layer ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

93 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity, Mechanim And Mixamo 3D Animation: NullReferenceException. 0 Answers

Animation locks transform, even when not playing 0 Answers

Simple animator/animation problem 0 Answers

How can I tell if an animation can be used by animator? And how to create this kind of animation 1 Answer

Cant override animations with scripts? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges