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Question by CHG_Eve · May 24, 2016 at 02:53 PM · androidiosmobiledeviceaspect ratio

Mobile aspect ratio and scaling - Use 16:10 or 16:9 base for full screen background ?

Hi, t$$anonymous$$s is my first game with Unity. It will be a 2D game with full screen background images, where items on the screen can be interacted with (Drag&Drop, Tap). Like an easy interactive book. Target devices are tablets or bigger phone screens (Android and iOS). Landscape mode only.

The aspect ratio t$$anonymous$$ng is probably one of the most asked questions and therefore a lot of answers are out there, that are really confusing for me.

My main question is: In w$$anonymous$$ch (base) aspect ratio should I create the background images, so they will fit all mobile screen sizes. Or rather, w$$anonymous$$ch way of scaling it or cropping edges is the better approach?

I found two approaches for t$$anonymous$$s: (see examples)

  1. One, where the background is created in 16:9 and the safe zone is a 4:3 with full height, so only left and right sides have a quiet zone. With size 2280x1280px.

  2. Another, where the background is created in 16:10 and the safe zone is a smaller 3:2, so all four sides have a quiet zone that could be cropped. With a recommended size 2280x1440px.

The second one is as a recommendation for developers for another game engine. But it seems more complicated to me.

W$$anonymous$$ch one of these approaches would be better or easier to work with in Unity?

Thank you!

16:9 base

16:10 base

template-16-9.jpg (24.7 kB)
template-16-10.jpg (82.0 kB)
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