Hi guys,
Is it possible or have anyone done an integration of a unitypackage into an Xamarin Android Project?
I have a xamarin android project and i need a augmented reality view. But this ar view will be done using unity.
Best Regards,
Andre.
Hi guys,
Is it possible or have anyone done an integration of a unitypackage into an Xamarin Android Project?
I have a xamarin android project and i need a augmented reality view. But this ar view will be done using unity.
Best Regards,
Andre.
hi @andrefsb i’m just call my unity app like this:
public void openApp()
{
try
{
Intent intent = PackageManager.GetLaunchIntentForPackage("com.Neo_Only.ARScanner");
StartActivity(intent);
}
catch
{
string url = "market://details?id=com.Neo_Only.ARScanner";
var uri = Android.Net.Uri.Parse(url);
var intents = new Intent(Intent.ActionView, uri);
StartActivity(intents);
}
}
and also i’m trying to share variable from xamarin to unity 3d using SharedPreference
and JNI. I use AndroidJavaObject on unity 3d, but unity can’t find my Xamarin class.