Using unity package inside Xamarin Android Project

Hi guys,
Is it possible or have anyone done an integration of a unitypackage into an Xamarin Android Project?

I have a xamarin android project and i need a augmented reality view. But this ar view will be done using unity.

Best Regards,
Andre.

hi @andrefsb i’m just call my unity app like this:

public void openApp()
        {
            try
            {
                Intent intent = PackageManager.GetLaunchIntentForPackage("com.Neo_Only.ARScanner");
                StartActivity(intent);
            }
            catch
            {
                string url = "market://details?id=com.Neo_Only.ARScanner";
                var uri = Android.Net.Uri.Parse(url);
                var intents = new Intent(Intent.ActionView, uri);
                StartActivity(intents);
            }
        }

and also i’m trying to share variable from xamarin to unity 3d using SharedPreference and JNI. I use AndroidJavaObject on unity 3d, but unity can’t find my Xamarin class.