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This question was closed Jun 28, 2016 at 08:49 AM by cimo for the following reason:

The question is answered, right answer was accepted

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Question by cimo · May 27, 2016 at 12:16 PM · unity 5collidermeshcinema4dphysic

Collider with cinema 4D

Hello, I have a problem with sphere collider.

The attached image is a c4d mesh file alt text

I created box for box collider and sphere, for the center, for sphere collider. When shield fell down, if i use the sphere mesh created with cinema 4d, for sphere collider, don't work very well on movement. If i use unity5 sphere collider the physic work very well and all movement are fluid.

Is possible recreate same sphere collider in cinema 4d or need only create collider in unity 5 editor for have a good physic movement?

Thanks for yours time.

render.jpg (284.5 kB)
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Answer by fffMalzbier · May 27, 2016 at 01:04 PM

If no combination of primitive colliders fit your needs you can create a custom collider mesh and add it as a mesh collider to you object.

Be aware that meshcollider should have a low resolution mesh and have some restricted functionality compared to the primitive colliders.

http://docs.unity3d.com/Manual/class-MeshCollider.html

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Answer by cimo · May 27, 2016 at 04:20 PM

But rigid body and mesh collider not work in unity 5. I need have a good physic with this complex mesh.

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avatar image cimo · May 28, 2016 at 11:04 AM 0
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Edit: I tried with unity 5 terrain and c4d landscape mesh. The problem is the unity 5 terrain!

If i check in unity (generate collider and convex in mesh collider), on c4d landscape mesh, the physic work in right way. If i check same things, but use unity 5 terrain, the physic work very bad!

Anyone can explain me why have this?

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