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Question by v2k · May 28, 2016 at 05:19 AM · animationanimatormecanim

Animator Skipping Frames

I have a UI.Image animation with 53 frames in it. (Unity says: Length 53.000, 1 FPS)

I set the frame via:

 _anim = GetComponent<Animator>();
 _anim.Play("myAnim", -1, index / 53);
 _anim.speed = 0f;

The animation is setup with a sample of 1 FPS. Some frames simply get skipped. That is, an index of 14 for example will render the same as 15, skipping 14. 14/53 and 15/53 set the same frame. The 14th frame is clearly visible in the Animation window.

15.0f/53.0f renders frame 14, but 15.1f/53.0f renders frame 15

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Answer by Corvostudio · Oct 11, 2017 at 08:52 PM

Is this used for better performance?

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