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Question by AndersMalmgren · May 29, 2016 at 10:11 AM · uicanvastranslate

Problem translating world space UI Canvas

Hi, My canvas get strange effects when translated, looks like two canvas ontop och eachother and one lags be$$anonymous$$nd the first. Like t$$anonymous$$s

alt text

I attach the canvas like t$$anonymous$$s to the controller

                         currentMenuOwner = hand;
                         currentMenu = Instantiate (MenuPrefab);
                         currentMenu.transform.SetParent (currentMenuOwner.transform);

I then move it like t$$anonymous$$s from Update

                 currentMenu.transform.position = currentMenuOwner.transform.position;
                 currentMenu.transform.rotation = currentMenuOwner.transform.rotation;
                 currentMenu.transform.localPosition = new Vector3 (0, 0, 0.16f);
                 currentMenu.transform.localRotation = Quaternion.Euler (90, 0, 0);



canvas.png (122.2 kB)
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avatar image AndersMalmgren · May 29, 2016 at 06:53 PM 0
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avatar image DroidifyDevs AndersMalmgren · May 29, 2016 at 06:55 PM 0
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Answer by travelhawk · Mar 07, 2017 at 03:49 PM

I do have the same problem using Unity 5.4.2. I instantiate the UI and move it close to a wall. The UI has strange behaviours. Sometimes it just disappears. It seems that it is associated with the angle and the camera distance. Does anyone have an idea?

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