Hello, I’ve got a huge problem.
When I’m trying to bake my scene, the lightmap bakes also the lights which are clearly marked as Non-Static and Realtime. Is this a bug or should I do something else to fix this?
Hello, I’ve got a huge problem.
When I’m trying to bake my scene, the lightmap bakes also the lights which are clearly marked as Non-Static and Realtime. Is this a bug or should I do something else to fix this?
OK, turning ON the Precomputed GI (with 0.0001 resolution) fixed the problem. Then it can be turned off.
Clearly a bug. Then if you want to have Baked GI with static baked light you still get GI from your non-static realtime light as well