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Question by user-833 (google) · Feb 22, 2010 at 10:57 AM · animationimportmaya

Weird model import

I've a problem importing t$$anonymous$$s model to unity3D.

If you open the model in maya you'll see the model works fine, but if you import it to unity the model's feet do not move.

Can somebody help me?

Thank you!

The model you can take it at

http://www.megaupload.com/?d=90TDVKLO

pass: unity3d

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Answer by Paulius-Liekis · Mar 01, 2010 at 08:16 AM

Hi,

The problem is in Fbx exporter - it doesn't bake keys for your animation properly for some reason. You can test it yourself: 1) export your file to fbx with "Bake Animation" option on 2) start new scene, import the fbx file 3) check the feet - you should see the same problem in Maya

I have another bug-report on t$$anonymous$$s and I'm still talking to Autodesk support about t$$anonymous$$s issue.

The only workaround I know at the moment is to bake your animation in Maya manually (using Edit/Keys/Bake Simulation).

Regards, Paulius Liekis Unity Technologies

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