• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kevinrocks_786 · May 29, 2016 at 03:52 PM · c#instantiateunity5startawake

Instantiated Prefab not calling Start() nor Awake()

So when I instantiate a prefab, it looks for a gameObject with the tag of "Inventory". However, it doesn't work properly. What DOES work is when I instantiate it, pause UnityEditor and then un pause the game and then it works. Here is my script.

 public class FireTurnOn : MonoBehaviour {
 
     public GameObject Canvas;
 
     void Awake()
     {
         foreach (RectTransform go in GameObject.FindObjectsOfType<RectTransform>())
         {
             //print(go.tag);
             if (go.tag == "Inventory")
             {
 
                 Canvas = go.gameObject;
             }
         }
     }
     
     void Update ()
     {
         if (Canvas == null)
         {
             Awake();
         }
     }
 
     void Interact ()
     {
 
         if (Canvas == null)
         {
             foreach (RectTransform go in GameObject.FindObjectsOfType<RectTransform>())
             {
                 //print(go.tag);
                 if (go.tag == "Inventory")
                 {
                     print("Found the canvas");
                     Canvas = go.gameObject;
                 }
             }
         }
 
         bool hasWood = Canvas.GetComponent<Inventory>().FindWoodSlot() != null;
 
         if (hasWood)
         {
             GameObject woodSlot = Canvas.GetComponent<Inventory>().FindWoodSlot();
 
             woodSlot.GetComponent<UnityEngine.UI.Image>().sprite = Canvas.GetComponent<Inventory>().Empty;
             transform.GetC$$anonymous$$ld(0).gameObject.SetActive(true);
             transform.GetC$$anonymous$$ld(0).gameObject.GetComponent<FireDestroyer>().Start();
         }
 
     }
 
 }
 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Maurdekye · May 29, 2016 at 04:12 PM 0
Share

Is this the script that spawns the new object, or the one contained inside the spawned object?

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by kevinrocks_786 · May 30, 2016 at 02:56 AM

Turns out FindObjectsOfType() only finds objects that are active in the scene and the Inventory wasn't active. Solved.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

158 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Initialising List array for use in a custom Editor 1 Answer

C# property keeps getting overwritten 2 Answers

C# void names 1 Answer

Problem with iTween and instantiated path 0 Answers

Class c = new Class() okay in class body? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges