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Question by CrovaxBG · May 30, 2016 at 02:42 PM · variable

Variable keeps value after closing app

Hello, I have spell cooldown variable :

     private float nextFire = 0;
     public bool IsOffCooldown()
     {
         return Time.time > nextFire;
     }
 
     public void Cast(Transform spellSpawnerTransform)
     {
         nextFire = Time.time + FireRate;
         Instantiate(t$$anonymous$$s, spellSpawnerTransform.position, Quaternion.identity);
     }

once i close the app the variable nextFire keeps it's previous value i.e if the last time the game went on for let's say 30 secs the nextFire variable will have 30f as starting value. Why ? How to fix t$$anonymous$$s ?

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avatar image JedBeryll · May 30, 2016 at 07:15 PM 0
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Is it possible that you don't call these functions on an instance but on a gameobject that you have assigned through inspector or loaded with resources.load?

avatar image CrovaxBG JedBeryll · May 30, 2016 at 08:40 PM 0
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I found the problem it was that I edited the prefab instead of the instance as you mentioned. How can i fix that ?

avatar image JedBeryll CrovaxBG · May 31, 2016 at 04:41 AM 0
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It's hard to say without seeing the whole script or knowing what it's attached to but usually you want to create an instance of the gameObject first, get this component and do all operations on it.

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