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Question by dimosthenis · Jun 01, 2016 at 02:41 PM · androidmultiplayer-networkinglocal

Network Manager or Networking Lobby for Android?

So, I am making a Unity multiplayer Android game where players connect through a WIFI connection. I am currently using Network Manager for host-client but:

a) I have to figure out how to make the IP Address aquisition process better b) I have to figure out how to spawn different Prefabs for different players c) The connection is really unstable and crashes after some 40 or 60 seconds of connection.

Should I be using the Networking Lobby? Would it make it easier and when should one choose between them?

Thank you!

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