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Question by StianC · Jun 01, 2016 at 01:28 PM · shaderoffsetvertex shaderwireframedeform

Vertex Offset Shader deforming verts but not the rendered mesh

I wrote a shader that makes an object wave like a flag, but it doesn't look like it's deforming. I can see the wireframe of the object move, but the actual skin isn't moving. Here is a picture. Thank you

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avatar image Namey5 · Jun 02, 2016 at 07:22 AM 0
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Are you using a skinned mesh renderer? If you are, you should try the built in cloth renderer. Aside from that, there's not really much in this image to tell us what's going wrong, how you are deforming the mesh, etc.

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