• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by cobrarep · Jun 02, 2016 at 03:59 PM · scripting problembuttontextinstantiate prefabrenaming

create a button with name and text for every game object with tag

I have 10 game objects called "marker1" through "marker10". For each of these game objects i want to create a button whose name and text is the same as the name of the game object.

I have the following code so far

 public class buttongenerator : Monobehaviour {
 
       public GameObject buttonprefab;
       public GameObject scrollbox;
 
 void Start () {
       GameObject [] markerlist = GameObject.FindGameObjectsWithTag ("Marker");
       var markername = gameObject.transform.name;
       for (var i = 0; i < markerlist.Length; i++) {
            GameObject newbutton = Instantiate (buttonprefab) as GameObject;
            newbutton.transform.SetParent (scrollbox.transform);

   //All the code works up to here. My problem is renaming the buttons and changing the text to be the name of the marker.

I have tried using newbutton.guiText = markername [i] and newbutton.name = markername [i] but it doesn't change the name or text of the generated buttons.

Any ideas?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Central score counter for 3 score generating buttons 1 Answer

Problem moving Rigidbody with UI buttons 2 Answers

How do I set a GUI button's text using a string from another script? 0 Answers

OnGUI button changes size for resolution, but text doesnt? 1 Answer

How to change button text via script? 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges