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Question by Razouille · Jun 02, 2016 at 08:18 PM · spritetexture2dspritesspritesheetimport settings

2D sprite renders a small part of another one with "Sprite Mode : Multiple"

Hello,

I'm stuck with a big issue in my game : black line As you can see there is a small black line on the top of the sprite (a brown square here represents 1 pixel in the game).

Actually this black line is a part an other sprite sliced in the same spritesheet (on the top of it) : sprite editor

I'm stuck because i'm already using the Filter Mode to Point with a Maximum Size greater than the spritesheet size.

My sprites are all stick together without any blank space, so i'm asking if there is any solution to avoid Unity to take a small pixel of other sprites, or if I have to reimport all my spritesheets with a blank separation between each sprites (i got a lot so i hope i don't have to...).

bug1.png (2.1 kB)
bug3.png (13.7 kB)
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avatar image ninja_gear · Jun 02, 2016 at 08:52 PM 0
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Make sure your sprites in your sprite sheets have empty space around them to avoid artifacts during runtime.

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