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Question by DarkSlash · Jun 03, 2016 at 01:45 PM · playerprefsplayerprefsx

PlayerPrefsException on Windows

I have a Unity3d game build on Windows width the 5.3.4 version. I get t$$anonymous$$s error

 PlayerPrefsException: Could not store preference value at UnityEngine.PlayerPrefs.SetString (System.String key, System.String value) [0x00000] in :0 at SlotManager+c__Iterator3.MoveNext () [0x00000] in :0 (Filename: Line: -1)

Im doing is just a regular PlayerPrefs.SetString. According to documentation (http://docs.unity3d.com/ScriptReference/PlayerPrefsException.html) t$$anonymous$$s exception shouldn't appear on Windows platform and I couldn't find any information about t$$anonymous$$s subject. Anyone with the same problem?

T$$anonymous$$s is the code causing problem:

 if (wonBonus)
         {
             symbolsGrid.GetComponent<SymbolsGrid>().AnimateBonus();
             symbolsGrid.GetComponent<SymbolsGrid>().SaveState();
             PlayerPrefsX.SetStringArray("bonusPrizes", curSpin.bonusprizes);
             string t$$anonymous$$sSpinStr = JsonConvert.SerializeObject(t$$anonymous$$sSpin);
             PlayerPrefs.SetString("t$$anonymous$$sSpin", t$$anonymous$$sSpinStr);
             PlayerPrefs.SetFloat("curBet", (float)(curBet));
             PlayerPrefs.SetInt("bettedLines", bettedLines);
             PlayerPrefs.SetInt("betIndex", betIndex);
             PlayerPrefs.SetFloat("totalPayment", totalPayment);
             PlayerPrefs.SetFloat("wonOnFreeSpin", wonOnFreeSpin);
             PlayerPrefs.SetFloat("bonusWin", (float)bonusWin);
             PlayerPrefs.SetInt("freespins", freespins);
             PlayerPrefs.SetInt("delayedFreeSpinWin", delayedFreeSpinWin);
             PlayerPrefsX.SetBool("endFreespins", endFreespins);
 
             string freespinsSpinsStr = JsonConvert.SerializeObject(freespinsSpins);
             PlayerPrefs.SetString("freespinsSpins", freespinsSpinsStr);
             if (isFreeSpinning) falls.GetComponent<Falls>().IsDay(true);
             yield return new WaitForSeconds(2.5f);
             PlayerPrefs.SetFloat("balance", balance);
             StartBonusAnimation(true);
         }
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avatar image Zodiarc · Jun 03, 2016 at 01:50 PM 0
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Can you show the code that causes the exception?

avatar image DarkSlash Zodiarc · Jun 03, 2016 at 01:57 PM 0
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Updated post

avatar image Zodiarc DarkSlash · Jun 03, 2016 at 02:04 PM 0
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The only idea I have is that the PlayerPrefs' memory limit is exceeded. There seems to be a limit http://answers.unity3d.com/questions/182102/max-size-for-playerprefsgetstring-or-setstring-.html

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avatar image panaxtosunity · Feb 26, 2021 at 09:52 AM 0
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Hello. I have the same issue. Did you solve the problem?

avatar image snarlynarwhal · May 31, 2022 at 04:15 PM 0
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Any luck? I am also having this issue.

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