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Question by Shippety · Jun 05, 2016 at 08:02 PM · c#2dprogrammingmousepositioncamera.screentoworld

Tryna get the position of the mouse in world space

I'm trying to spawn an object in a certain position (in a 2d game) where the position is where the player clicks on the screen with the mouse. So I'm using

 spawnPos = Camera.main.ViewportToWorldPoint(Input.mousePosition);

to get the point (I think that's where I'm going wrong) and then setting it as a clone's pos with

 clone.transform.position = spawnPos;

I've also tried using Camera.screenToWorldPoint, but that didn't seem to do it in this case either. Anyone know a good solution to this? Appreciated! :)

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Answer by TBruce · Jun 05, 2016 at 08:19 PM

try this isnstead

 spawnPos = Camera.main.ScreenToWorldPoint(Input.mousePosition)
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