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Question by Ploppers · Jun 06, 2016 at 07:13 AM · unity 5collision3dcollision detectiongameobjects

Combat begins when colliding with the enemy

So I have this code

 void OnCollisionEnter (Collision col){
     if (col.gameObject.name == "Enemy") {
         combatStart = true;
     }
 }

 // Update is called once per frame
 void Update () {
     //combat phase
     if (Input.GetMouseButtonDown (0) && combatStart == true) {
         enemyHealth -= (Random.Range (50, 125));
         if (enemyHealth <= 0) {
             enemyHealth = 0;
         }
         Debug.Log (enemyHealth);
         Debug.Log (playerHealth);
     }
 }

In my mind, this makes sense, when the player collides with the "Enemy", and they are clicking MB 0 (LMB) they will begin to chunk the enemy health away. However, it's not detecting that I've collided with the enemy. Can someone explain to me why this is happening, and possibly propose a fix?

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Answer by M-Hanssen · Jun 06, 2016 at 08:53 AM

  1. Make sure both objects have colliders on them

  2. Make sure you have a rigidbody attached on either one of the colliders

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